STONE (Multi) - Page 3
Published
“STONE is an interactive story I’ve always wanted to tell and play. I wrote, direct, programmed, funded and produced the entire project, and it feels incredibly liberating to break free and to release STONE completely independently.” said writer, director and Chief Convict Greg Louden of Convict Games.
Players can give Stone a much-needed break during his journey by engaging with side activities including dancing to brick-in-a-washing machine techno, drinking beer or cocktails, making beats, taking a smoke break and even watching some public domain classic films.
“STONE may not be for everyone, but we hope it's wild, artistic nature, and Australian influences resonate with those craving a narrative unafraid to ‘go there,’” said Louden. “For STONE, we’ve been tapping into the influential works of counterculture icons including Charles Bukowski, Hunter S. Thompson and Thomas Pynchon, classic stoner noir films such as The Big Lebowski and Inherent Vice, and other narrative-driven games including Firewatch and Grim Fandango.”
Music is also a huge inspiration for the Convict Games team, and STONE’s heavily-curated soundtrack features licensed tracks from several upcoming indie artists around the world. Each song was chosen to reflect the myriad moods in STONE’s story and explores diverse genres such as hip-hop, stoner metal, techno, house and more.
Who is Convict Games?
Convict Games is a collection of artists, developers and coders who previously worked on Control, Quantum Break, Gravity, Prometheus, WWZ and more. Convict Games has been “breaking free since 2017” with its small but passionate remote team of highly-experienced developers willing to risk everything to create a game like STONE. Founded on July 5 2017 by Sarah and Gregory Louden. The studio is led by Gregory Louden, an Australian writer and director living in Finland who is so committed to STONE that he created, coded and funded his own company after no other publishers would take a risk on his project.



