K-Project - Page 2
Published
But it wasn’t always like that. In 2000, Slitherine was an indie developer. Just three people in a room, and one game they were trying to get in front of players.
“We will never forget we started with a team of three people in a room with our first game, Legion. We love indie games and we believe K-Project can give a solid chance to any promising indie developer with a passion for strategy games,” says Marco A. Minoli, Marketing Director of Slitherine.
Back when Slitherine was first starting out, finding a publisher was the most difficult task for an indie dev team. Now, it’s even harder, with developers having to invest time and money on a demo, exhibiting at shows from US to Germany, looking for a 15-minute meeting in a crowded hall. 2020 brings new challenges, with all games shows being cancelled due to the spread of coronavirus.
For this reason, Slitherine created K- Project.
What is K-Project? An organic, ongoing programme of activities to allow indie developers to show their games to a broader audience, with a direct pitch channel accessible to any dev team. “Last year, we saw more than 9,000 games debuting on Steam alone. K-Project is our way to help indie strategy games to be seen; our act of love to remember where we started and help others with the same dream,” says Marco Minoli, Marketing Director of Slitherine.
Find the K-Project page Slitherine’s new site, where developers can connect directly to Slitherine management and pitch their projects. “We expect something moving, like a vertical slice, a demo, or even a video. We are not going to look at presentations or design documents only. We want to help games already in action,” says Marco Minoli. A shortlist of submission rules can be found here.


