NocturneK-Project
In 2000, Slitherine was just a trio of indie developers working out of a small room, trying to get their first game, Legion, in front of players. Almost two decades later, the company has grown into a major player in the strategy game space, but its roots are still deeply embedded in supporting smaller indie teams.
Recognizing the challenges indie devs face—especially today, with the pandemic shutting down in-person events and expos—Slitherine has launched the K-Project. This initiative aims to make it easier for indie developers to showcase their strategy games to a wider audience without the usual gatekeeping hurdles.
K-Project is a continuous platform where indie devs can connect directly with Slitherine management and pitch their projects. The focus is on sharing playable content—like vertical slices, demos, or gameplay videos—rather than just design docs or presentations. It's about helping games that are already in development and ready for exposure.
Marco A. Minoli, Slitherine’s Marketing Director, explains that with over 9,000 new games debuting on Steam last year, getting noticed is tough. “K-Project is our way of helping indie strategy games be seen; it’s our act of love to remember where we started and to support others with the same dream,” he says. Submissions are subject to a few rules, which can be found on Slitherine’s new site, signaling a genuine effort to connect developers directly with publishers and publishers-to-be.
In a game industry that’s more competitive and fragmented than ever, Slitherine’s K-Project stands out as a tangible way to help indie developers shine.
Recognizing the challenges indie devs face—especially today, with the pandemic shutting down in-person events and expos—Slitherine has launched the K-Project. This initiative aims to make it easier for indie developers to showcase their strategy games to a wider audience without the usual gatekeeping hurdles.
K-Project is a continuous platform where indie devs can connect directly with Slitherine management and pitch their projects. The focus is on sharing playable content—like vertical slices, demos, or gameplay videos—rather than just design docs or presentations. It's about helping games that are already in development and ready for exposure.
Marco A. Minoli, Slitherine’s Marketing Director, explains that with over 9,000 new games debuting on Steam last year, getting noticed is tough. “K-Project is our way of helping indie strategy games be seen; it’s our act of love to remember where we started and to support others with the same dream,” he says. Submissions are subject to a few rules, which can be found on Slitherine’s new site, signaling a genuine effort to connect developers directly with publishers and publishers-to-be.
In a game industry that’s more competitive and fragmented than ever, Slitherine’s K-Project stands out as a tangible way to help indie developers shine.
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